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Adventurer's Journal: Stellar Blade 2 - Zero to Hero

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  Adventurer's Journal: Stellar Blade 2 - Zero to Hero Editor’s Note: While EVE’s next journey is still shrouded in mystery, this post is our own "Airborne Squad" wishlist—a speculation on how Stellar Blade 2 could evolve the themes we love. Everything below is based on our passion for JRPG tropes and the 'Zero to Hero' journey we hope to see. The Neon Descent: Starting from Zero The air in the 8D City doesn't smell like the salt of the Wasteland; it tastes of ozone, wet concrete, and the lingering static of a thousand dead monitors. We’ve all been there—the endgame EVE, a god-like force draped in the finest Nano-Elements . But as the rain slicks her hair and the neon signs flicker above a new, vertical nightmare, her blade is chipped and her shield is flickering. To truly appreciate the "Hero," we have to remember the "Zero." The thrill of Stellar Blade 2 should be that first desperate encounter in a dark alley where a single parry is the ...

Skins

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Skins I have searched the internet and browsed several videos on the topic of skins for devices like your mobile phone, Nintendo Switch and the Steam Deck. These skins look impressive and offer a truly customized look that just isn't available from the original manufacturer. As a kid and young teen I remember the Play it Loud marketing that Nintendo ran during the 90s. Both the Gameboy and Nintendo 64 hardware was available in a few different colors. N64 controllers were available in these colors allowing for mix and match and match experience. Nintendo continuing it's efforts to offer colors for hardware and controllers into the GameCube and 3DS generation but sadly didn't do so with the Nintendo Switch. Fortunately the plethora of options available from designers like dbrand more than makes up for this. Anything from solid colors to artistic designs and patterns are available. I really appreciate the tongue-in-cheek humor of dbrand. Their Switch inspired skin for the Stea...

Control Method

The controller. This all-important tool often gets overlooked and seldom gets its due. Gaming consoles each offer their own take on how the controller should be shaped and feel, but even the days of the NES third-parties designed controllers to meet the demands of gamers.  Button Placement  The ease at which you can pull a trigger or press a combination of buttons can be the difference between success and failure. Early on video game controllers adopted an inline button arrangement. For example the NES controller sets its “A” and “B” buttons side-by-side. So did the Turbo GFX 16 and Genesis controllers (the Genesis controller had a slight curve to it). Next came the SNES controller, adding shoulder triggers and two additional fire buttons in a diamond configuration that is now standard. The diamond configuration was perfect for platformers that commonly employed a run and jump button. It felt like such a natural motion to hold the run button down with the tip of your thumb onl...